πŸ“Œ Pinned Note
UPCOMING FEATURES

Roadmap: The Future of Decked Out 2D

The "Beta" is just the beginning. I have a massive vision for where this game is going. Here is what is being worked on:

  • πŸ› οΈ Map Maker Tool: Create and play custom user-made maps.
  • πŸ† Global Leaderboard: Compete with other players for the best run times.
  • πŸƒ Card Deck System: Build a custom deck of cards to modify your runs.
  • πŸ“± Essential Polish: Better mobile controls and game balancing.
  • πŸ‘Ύ Expanded Content: More enemy types, new levels, and better graphics.

Stay tuned. The dungeon is evolving.

January 12, 2026

πŸš€ Beta Launch & 2500 Subscribers!

Today marks a huge milestone. To celebrate reaching 2,500 subscribers on YouTube, I am officially launching the Open Beta of Decked Out 2D!

What's New in v0.1.0:

  • Full Map Loop: Explore the dungeon, find artifacts, and escape.
  • 21 Unique Artifacts: From the Crown of Souls to the Whispering Key, there are tons of secrets to find.
  • Intelligent Enemies: The Ravager listens for your footsteps (Clank!) and will chase you down.
  • Mobile Support: Full touch controls for playing on the go.

Thank you to everyone who has supported the channel. This project is for you!

January 08, 2026

Code Commits Begin

Development has officially started on a browser-based tribute to Hermitcraft's Decked Out 2.

The goal is simple but ambitious: create a stealth dungeon crawler that captures the tension of the original Minecraft minigame, but accessible to anyone with a web browser. No download required.

Stay tuned for updates as I build the engine from scratch using vanilla JavaScript and Vite.

January 02, 2026

Origin Story: Why Decked Out?

I've always been fascinated by game development. Even though I've spent years building automation tools, business systems, and mobile apps, I had never taken the plunge into building a proper game of my own.

The spark for this project came in a way most good ideas do completely by accident. I was deep in code for another tool, with YouTube playing in the background to keep my focus. I often treat Hermitcraft videos like podcasts, and on this particular day, EthosLab was doing a dungeon run in Decked Out 2.

Listening to the soundscape, the heart pounding music, the Ravager clanks, the sheer panic of getting lost something clicked. I suddenly felt a strong urge to recreate that specific tension in a 2D format. I wanted to see if I could capture that "stealth horror" vibe in a browser game.

But I knew recreating Tango Tek’s masterpiece was a monumental task for a solo developer. So, I made a plan: build it in stages. Start with a simple prototype, nail the "Clank" mechanic, and grow from there.

That’s how this project was born. Not from a grand design document, but from a spark of inspiration while listening to a legend at work.