The Legend of the Hollow
"You didn't mean to fall. No one ever does.
One moment you were exploring the ancient ruins mentioned in your grandfather's journal, and the next, the ground beneath you gave way. You tumbled into darkness, landing on cold, hard stone. When you stood up, the light from above was gone.
You are now in The Hollow, a subterranean labyrinth built by a civilization that vanished eons ago. The air is thick with the smell of frost and old magic. The walls shift, and creatures made of shadow and bone patrol the corridors.
A whisper in your mind reveals the only escape: The Gate of Exit. But the Gate demands a toll. It hungers for the 21 Cursed Artifacts hidden throughout the dungeon. Only by retrieving these relics can you buy your freedom.
But beware... the dungeon listens. If you move too fast, if you make too much noise... CLANK... the Wardens will wake."
Survival Guide
Surviving The Hollow requires more than speed; it requires cunning and silence.
🤫 The Clank System
Noise is your enemy. Every action generates "Clank."
- Clank Meter: Located at the top left. Keep it low!
- Generating Clank: Running and Jumping generate partial noise.
- The Consequences: High Clank attracts more enemies and spawns Vexes (Phantoms) that fly through walls to hunt you.
- Stealth: Hold SHIFT to Sneak. Sneaking generates 0 Clank and helps you evade detection.
👹 The Wardens
You are not alone in the dark.
- Ravagers: Heavy beasts that patrol corridors. They have poor vision but excellent hearing. If they see you, run!
- Ghasts: Floating skulls that guard open areas. They shoot fireballs if you enter their line of sight.
- Vexes: Spirits summoned by high Clank. They can phase through walls. Lower your Clank to despawn them.
⚡ Vitality & Embers
- Health: You have 3 Hearts. Taking damage knocks you back.
- Berries (Food): Find bushes to harvest berries. Press F to eat and heal 1 Heart.
- Embers: Glowing blue flames scattered around. Collect them to increase your score and prove your worth.
The 21 Artifacts
The Gatekeeper demands these relics. Each holds a fragment of the dungeon's history.
Forged in the fires of the Nether, worn by the mad King Thrandor.
A pulsating core extracted from a dormant Volcanic Golem.
A massive crystalline fang from the Great Wyrm of the North.
Its needle spins wildly in daylight but locks onto darkness at night.
Burns with a cold black flame that reveals the unseen.
Staring into its eyes induces visions of burnt worlds.
An ancient automaton counting down to an apocalypse.
Warm to the touch. Turns to ash and reforms at dawn.
Used by the Cult of the Deep to sever ties with the mortal realm.
Water poured into it glows, granting clarity of mind.
One blow summons clouds, two summons lightning, three summons the end.
Inscribed with the dead formula for the Elixir of Life.
Always returns to its owner, bringing misfortune with it.
Shows not your reflection, but the entity standing behind you.
Wearing it grants strength, but you forget your own name.
Hums with the kinetic energy of a thousand earthquakes.
Charts a course to the edge of the universe.
Swirls with trapped mists. Faint tapping comes from within.
Vibrates with a heartbeat that is slow, powerful, and terrifying.
The sand inside flows upwards. Moves time back one minute.
Fits any lock. The door it opens always leads somewhere else.