The Legend of the Hollow

"You didn't mean to fall. No one ever does.

One moment you were exploring the ancient ruins mentioned in your grandfather's journal, and the next, the ground beneath you gave way. You tumbled into darkness, landing on cold, hard stone. When you stood up, the light from above was gone.

You are now in The Hollow, a subterranean labyrinth built by a civilization that vanished eons ago. The air is thick with the smell of frost and old magic. The walls shift, and creatures made of shadow and bone patrol the corridors.

A whisper in your mind reveals the only escape: The Gate of Exit. But the Gate demands a toll. It hungers for the 21 Cursed Artifacts hidden throughout the dungeon. Only by retrieving these relics can you buy your freedom.

But beware... the dungeon listens. If you move too fast, if you make too much noise... CLANK... the Wardens will wake."

Survival Guide

Surviving The Hollow requires more than speed; it requires cunning and silence.

🤫 The Clank System

Noise is your enemy. Every action generates "Clank."

  • Clank Meter: Located at the top left. Keep it low!
  • Generating Clank: Running and Jumping generate partial noise.
  • The Consequences: High Clank attracts more enemies and spawns Vexes (Phantoms) that fly through walls to hunt you.
  • Stealth: Hold SHIFT to Sneak. Sneaking generates 0 Clank and helps you evade detection.

👹 The Wardens

You are not alone in the dark.

  • Ravagers: Heavy beasts that patrol corridors. They have poor vision but excellent hearing. If they see you, run!
  • Ghasts: Floating skulls that guard open areas. They shoot fireballs if you enter their line of sight.
  • Vexes: Spirits summoned by high Clank. They can phase through walls. Lower your Clank to despawn them.

⚡ Vitality & Embers

  • Health: You have 3 Hearts. Taking damage knocks you back.
  • Berries (Food): Find bushes to harvest berries. Press F to eat and heal 1 Heart.
  • Embers: Glowing blue flames scattered around. Collect them to increase your score and prove your worth.

The 21 Artifacts

The Gatekeeper demands these relics. Each holds a fragment of the dungeon's history.

Crown
Crown of Souls

Forged in the fires of the Nether, worn by the mad King Thrandor.

Value: ??
Ember Heart
Ember Heart

A pulsating core extracted from a dormant Volcanic Golem.

Value: ??
Frost Fang
Frost Fang

A massive crystalline fang from the Great Wyrm of the North.

Value: ??
Shadow Compass
Shadow Compass

Its needle spins wildly in daylight but locks onto darkness at night.

Value: ??
Void Lantern
Void Lantern

Burns with a cold black flame that reveals the unseen.

Value: ??
Crystal Skull
Crystal Skull

Staring into its eyes induces visions of burnt worlds.

Value: ??
Golden Scarab
Golden Scarab

An ancient automaton counting down to an apocalypse.

Value: ??
Phoenix Feather
Phoenix Feather

Warm to the touch. Turns to ash and reforms at dawn.

Value: ??
Obsidian Dagger
Obsidian Dagger

Used by the Cult of the Deep to sever ties with the mortal realm.

Value: ??
Lunar Chalice
Lunar Chalice

Water poured into it glows, granting clarity of mind.

Value: ??
Storm Caller
Storm Caller

One blow summons clouds, two summons lightning, three summons the end.

Value: ??
Emerald Tablet
Emerald Tablet

Inscribed with the dead formula for the Elixir of Life.

Value: ??
Cursed Coin
Cursed Coin

Always returns to its owner, bringing misfortune with it.

Value: ??
Spectral Mirror
Spectral Mirror

Shows not your reflection, but the entity standing behind you.

Value: ??
Ancient Mask
Ancient Mask

Wearing it grants strength, but you forget your own name.

Value: ??
Titan Gauntlet
Titan Gauntlet

Hums with the kinetic energy of a thousand earthquakes.

Value: ??
Star Map
Star Map

Charts a course to the edge of the universe.

Value: ??
Soul Gem
Soul Gem

Swirls with trapped mists. Faint tapping comes from within.

Value: ??
Dragon Egg
Dragon Egg

Vibrates with a heartbeat that is slow, powerful, and terrifying.

Value: ??
Runic Hourglass
Runic Hourglass

The sand inside flows upwards. Moves time back one minute.

Value: ??
Whispering Key
Whispering Key

Fits any lock. The door it opens always leads somewhere else.

Value: ??